My Projects

Croix-rouge Alençon : IRFSS

IRFSS : Monsieur Lavnec is a situtationnal game in VR, which aims at making hospital aids feeling confident in a real life situation. During a 15-minutes experience, the student is thus able to interact with M. Lavnec, a fully animated patient, and lots of objects in the room.

Engine: Unreal 5

Target plateform: PC (Oculus)

My role: Programmer

Type: FPV, Story-based, 3D, VR

Context: Made by My-Serious-Game

Horizons, le jeu de votre avenir

Horizons is an exploration and adventure game designed for the E2C, french schools that aims at given a second chance to young people that went out of the school system. The game takes around 10 to 12 hours to complete and features various mechanics to highlight different jobs. The development took over a year with a team of 2 unity- and a backend programmers.

Engine: Unity

Target plateform: Web, Android, iOS

My role: Programmer

Type: Adventure, 2D

Context: Made by My-Serious-Game

Toy Game : a royal mess

Toy game: a royal mess is an exploration game on a toy world. The gameplay is based on dialogs and 3 tools: a chainsaw, a paintbrush and a lasso that can be used to solve quests. The player is able to solve tasks and quests in various ways, implementing a reputation system that will determine the end of the game. Will you restore the peace and harmony in this world or create chaos ?

Engine: Unity

Target plateform: PC

My role: Lead programmer

Type: Adventure, Exploration, 3D

Context: Made during DADIU

Shrouded Darkness

Shrouded Darkness is a survival game developed in 2 weeks by a team of 15 people. The hero is exploring a cursed forest, with lurking monsters. The goal is to lift the curse by collecting 4 orbs that are scattered in puzzles all around the world. But take care, or the light will run out !

Engine: Unity

Target plateform: PC

My role: Lead programmer

Type: Survival, Exploration, 3D

Context: Made during DADIU

Maniac Bass Murder Deluxe

Maniac Bass Murder Deluxe is a simple game created with 2 sources of inspiration: crypt of the necrodancer for the rhythm and Hotline Miami for the gameplay. The goal is to find the escape the level while enemies are running at you. You only have one way to defend yourself: a rhythm based gun, that shots even harder when you are on the beat !

Engine: Unity

Target plateform: PC

My role: Programmer

Type: Rhythm-based, shooter, 2D

Context: Made during a school course